TIPS & TOOLS

Here are some tips and tools to help you choose an interactive medium, organize content, and understand the development process.

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Free Resources

New Media Speak
Like many fields, new media has its own language or "jargon." Rapidly advancing technologies and the increasing number of Internet users mean that new media "speak" will constantly change with older expressions disappearing as new ones are invented. Here's a current glossary.

Technology-Assisted Learning Approaches: A Comparison This paper presents points of comparison among eight currently available technology-assisted learning approaches: Audio-based Instruction; Video-based Instruction; Audio Teleconferencing; Video Teleconferencing; Business Television; Presentation Technology; CD-ROM & DVD-based Multimedia; and Internet-based Learning. Pros, cons, typical applications and special requirements for each medium are identified.

The Interactive Program Development Process
The complexity of interactive program development requires an ordered approach to the management of the production process. A time-tested approach is to advance in stages that allow for ample client participation and review, ensuring that client objectives and content requirements are clearly understood, and that the client is satisfied with the deliverables at each production stage. This 2-page document provides a point-form outline of the development steps for disc-based and Internet programs.

Pre-Production Planner
In producing interactive and audio-visual programs of many different types, Androcom has found that comprehensive pre-production planning is one of the best guarantees of an expeditious, surprise-free development cycle. To assist in that process, this Pre-Production Planner has been developed to identify the particulars of your program. When it is complete, the Planner provides the basis for a comprehensive budget and production schedule, and serves as an important point of reference for all involved.

Costing Multimedia Productions
This 3-page backgrounder provides a costing formula to help you arrive at a "ball park" budget for a planned multimedia program based on local industry experience. This kind of ball parking is particularly helpful during project-justification exercises. The backgrounder also provides suggestions on how to reach a more accurate budget.